![]() If the knocker score is lower, he banks the difference between the points. Important! - The opponent lays her cards down and can use the deadwood from the knockers hand to finish any sets or runs.Each player counts the total points of the deadwood in their hand. If you knock without having any unmatched cards in your hand you automatically win the hand and get a 20 point bonus. Any card that does not match is called deadwood and your total deadwood can be no more than 10 points. When you do you flip your cards over and show your opponent. If you match the majority of your cards in a set (ex 4, 4, 4) or a run (ex A, 2, 3) you can choose to knock. If you didn’t knock you must discard a card at the end of your turn by placing it face up on the discard pile. If all or most of your cards either form a set or a run you can knock by flipping over your cards. You can either draw the top card from the deck or the top card from the discard pile. If neither player picks it up the non-dealer can start his turn. If they decide not to, the dealer can decide if they wants to pick it up. ![]() On the first turn the non-dealer can choose to pick up the card that was flipped up to start the discard pile.
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